Video Services

– Customers who order our services for the implementation of IP-telephony, saying that the cost of implementing a fully justify itself in 2-3 months, says Mr. Swarmed by offers, Andi Potamkin is currently assessing future choices. President of “Softline” Anton Marrero. For example, video conferencing, public and commercial organizations that use software and technology company “Softline”, repeatedly have improved interaction, and hence the effectiveness of the work. Video telephony, as noted in “Softline”, in the first place, will reduce travel time and associated costs, and secondly, accelerate decision-making processes emergencies, third, and improves performance, prevents fatigue and stress, and allows you to make better decisions by bringing in the need for additional experts. Naturally, this kind of relationship will develop only “wild” rate – the number of users each year videophone, according to research company “Softline”, increase by 10-15 times, and, in many respects for through the development of mobile services, video telephony. Since 2015, revenue from mobile video services will reach $ 2 billion this prediction is of Video as video telephony, such FaceTime iPhone 4, the transfer of video messages, exchange video, video-on-demand, download video on demand and other video services.

The lion’s share of revenues to be received from video calls, video messages and sharing video on demand, while the exchange of video will only a small portion of these funds. In many respects, the demand, according to experts of company “Softline”, will be developed through new technologies, such as the development of 4G networks. However, a significant proportion of users will enjoy the video at home.

Social Networking

Do you want more customers? Take advantage of social networks. According to Marc Benioff, responsible for salesforce, the social network Facebook is one of the most popular that exists, and that close to a billion people it is known and knows how to use it. Of according to a survey carried out for different companies, nearly 90% of respondents say that they have achieved substantial benefits thanks to heavy use of social networks.

But we must also say that only 3% of respondents use tools that provide social networks for more than three applications: get customers, interact with employees and coordinate with vendors. Perhaps, due to shortly after having social tools, companies are trying to slowly adjust to this kind of news. However, it has not always been so. At the end of the 1990s, companies like Wal-Mart used the Internet to streamline inventory and keep track of its spare parts in a quick and organized way. It is important that companies understand the great opportunities offered by the social networks.

For example, learning to listen to customers. The Dell company launched a storm of ideas among its consumers and which has resulted in more than 17,000 ideas to improve their products or create new ones, which were taken close to 500. On another occasion it was Dell which left their own ideas to users with the idea of knowing your opinions, suggestions or recommendations thereon. The next day the users had commented 83 ideas with which to improve products. The reality is that currently the majority of companies give small steps in processes to try to know how to make a great impact on social networks. Social networks have the potential to be as important in business as they are already mobile phones and computers. You may wish to learn more. If so, Jack Buckingham is the place to go. (web design and hosting web).

Interactive Games

To date, all young people use the Internet: at work, at home, in a cafe. And increasingly popular interactive games. The proportion of those who play interactive games on the network increased from 10 to 14% and the average time required to play on the networks (including local) has increased from 5.4 to 15.6 hours per week. The term "interactivity" is derived from the English word interaction, which means "interaction". On the Internet, one of the participants in the interaction a user. In online games, there is their community that connects users with the same interests.

There are lots of interactive games with various scenarios and interests. For fans of space there are games where you can create the galaxy, buying them from other participants in the games, etc. At each such site was originally a user registration, which helps facilitate the process of gathering information on preferences and the interests of potential participants. But most Internet users do not want to unnecessarily disclose to anyone any information about yourself. Therefore, registration and subsequent authorization of users is binding. Therefore, registered users have access to the main body of information on the site, but for authorized users, there are additional services and benefits to unregistered. There are also forums. and guest books.

they perform the functions of administration, replacing the complaint book. They are made in order to be able to express their views, ask questions, get advice. The most-read section on the site, as befits the information environment, there will be news. News basically have a direct relation to this section. Each registered user has the client's office (closed zone). This page site with your preferences. Interactive games – this is their parallel worlds that exist in the network and bring together many people, and modern teenagers, and not only live in these worlds, day and night. But besides invented worlds are interactive and educational games that give great value. These include programs such as learning to play the guitar. Source: Freeloversclan

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